The Divinity Developer Details Its Implementation of Machine Learning for Upcoming Project

The developer behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin just teased its upcoming project, creating significant excitement within the player base. However, subsequent statements from the company's lead designer have brought a new dimension to the conversation, touching on the team's stance toward AI tools.

Augmenting Workflows, Not Cutting Jobs

In a latest clarification, Larian's director explained that the developer is employing AI technology for particular supporting functions. These encompass fleshing out PowerPoint slides, creating early-stage concept art, and writing draft text.

Importantly, Vincke made clear that the final content in the game will be created exclusively by real writers. "Larian is writing every line in-house," he stated.

Larian is actively growing our pool of writers and are busily assembling writing teams.

Given that visual development is being explicitly mentioned — we presently have twenty-three visual developers and have positions available for additional artists.

Everything we do is additive and designed to having people spend greater focus on the creative process.

Every AI system implemented properly is a boost to a artist's workflow, never a stand-in for their craft.

Tempering Reactions with Clear Intent

The revelation of AI usage originally generated concern among portions of the community. In response, Vincke issued additional detail on social media.

"Our team utilizes these tools to gather inspiration, similar to we use the internet and reference books," he explained. "During the initial planning process we use it as a simple sketch for layout which we then replace with original concept art."

He noted, "We've hired artists for their inherent skill, not for their ability to follow what a machine suggests."

Key Areas of AI Integration

Vincke had in the past detailed the studio's focused method to machine learning, defining its use into three main areas:

  • Automation of Tedious Tasks: Areas like refining animations, dialogue cleanup, and Larian-specific work like adjusting assets for various species.
  • Accelerated Iteration: Using technology to speedily create basic mock-ups of gameplay ideas to test concepts ahead of full development.
  • Experimental Frontiers: Investigating how AI could in the future create new forms of gameplay, especially in creating dynamic reactions in a vast role-playing world.

He specifically noted that central narrative disciplines — like music composition — are not departments where the team is cutting creative input. Conversely, Larian is expanding its staff in these very positions.

"We are not shipping a game with AI-generated content, and we are certainly not planning on trimming down staff to swap them out with artificial intelligence," Vincke concluded.

Katie Peters
Katie Peters

A passionate casino enthusiast with over a decade of experience in online gaming and slot analysis.